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Coba: Tale of the Moon

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Combo System - It was tricky coming up with a combo system that worked for Melee and Ranged weapons. In the end, I came up with a simple and elegant solution of PlayMaker states and animation curve properties. This allowed an endless combination of weapons, animations, and effects, with no further code updates.
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Look At System - The look at system was created in C#. It smoothly blends the spine, neck, and head. It uses one point to tween between targets and a second point that is kept at optimal height and distance to prevent the character from snapping.

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AI System - I used a combination of PlayMaker visual scripting, C#, and Animation node logic to bring life to enemies.
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© Portfolio of Juan Martinez, Technical Animator